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Sketch Dump: Concepts and Color Roughs

Posted in Artwork, GameDev on August 22, 2011 | No Comments »

  

I decided that it’s important to fit a bit more T&A into my Seven Guns concepts:

I’m also playing around a bit with color, although I haven’t figured out yet if I want to have it flat and gritty or more rendered. I’ll need to work on some target screenshots to get a better handle on that before I get sucked into the coloring rabbit hole.

I’m putting “Rebuild the Black Warp demo in Unity” back on my list of things to do so I’ll be putting up art from that in the near future, just to remind myself of all the neat stuff sitting unused in sketchbook world.

Tags: seven guns

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