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Sketch Dump: Nothing in particular

Posted in Artwork, GameDev on August 30, 2011 | No Comments »

  

A random sketch dump. I was trying to experiment with scale a bit and came up with some bigger beefier biker beasts:

Sketch Dump: Concepts and Color Roughs

Posted in Artwork, GameDev on August 22, 2011 | No Comments »

  

I decided that it’s important to fit a bit more T&A into my Seven Guns concepts:

I’m also playing around a bit with color, although I haven’t figured out yet if I want to have it flat and gritty or more rendered. I’ll need to work on some target screenshots to get a better handle on that before I get sucked into the coloring rabbit hole.

I’m putting “Rebuild the Black Warp demo in Unity” back on my list of things to do so I’ll be putting up art from that in the near future, just to remind myself of all the neat stuff sitting unused in sketchbook world.

Tags: seven guns

Enemy Sketch Dump

Posted in Artwork, Blog, GameDev on August 10, 2011 | No Comments »

  

Now that I have so much free time I’m starting back up with my game development! I’m currently working on 2 games: one super simple and one that’s more complex.

Simple game is a simple dodging game that I’m building with the Unity3D engine as a learning project that I will be able to publish to the web, and maybe iOS if I get that far.

Complex game will be a spinoff of my unfinished comic project Seven Guns of the Old Gods. I’ll mostly be working on animation and style tests in Photoshop and Blender, with the goal of finding a programmer and animator to help turn it into something more.

Here’s some sketches from Complex Game. It has a heavy metal inspired art style and will include lots of brushy hand drawn art. I’ll also figure a way out to include large portrait art on screen occasionally, similar to what I’ve seen in lots of Japanese games but less cutesy/Lolita.


More to come in the future…

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